Making Instructional Digital Video and Audio Work

An Educator's Guide

William H. Fletcher
Last Content Revision 28 April 1998

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Outline of a presentation for colleagues on producing and using digital audio and video (DAV) to support instruction held 31 March 1998, with links to complementary information, manufacturers, and vendors. These pages focus on technologies for creating, editing and delivering DAV on a Windows 95-based platform, and emphasize affordable (not broadcast-quality) MPEG standards. Recommendations assume content distribution via a high-capacity medium (LAN, CD-ROM), and may not be the most appropriate solution in other situations, such as real-time streaming via the Web to modem users.

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Do you use video, audio or graphics as teaching and learning tools? Would you like your students to access these media themselves, during class or homework time? Does precise control over playback of video or audio in class appeal to you? Are you tired of spending time tracking down videotapes you have misplaced or lent out? Could your students benefit from a self-paced audiovisual presentation of material they must cover, or from a dynamic demonstration of software you expect them to use? Digital media can help you accomplish these delivery tasks more efficiently, and the investment in time and money has become surprisingly modest.

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First, a Disclaimer
This page is presented for informational purposes only. No claim is made for the accuracy or completeness of the data presented, nor for the availability or performance of any products discussed. All recommendations are strictly the personal opinion of the author, who has no personal or financial interest in any of the firms listed. Under no circumstances should any information found here or at sites linked to from this page be construed as an endorsement or recommendation by the author's employer or any other entity affiliated with the US government. The data and product information reflect the state of the market as known to the author on 31 March 1998.

Disclaimer of Disclaimer
Above disclaimer doesn't mean the information here is worthless, only that you shouldn't blame me or my employer if you disagree with my opinions, if your needs differ from the focus of this page, or if new technologies or products have superceded the advice given here.

Now, a Warning
Information ages:
in this rapidly evolving field of technology, any purchasing decisions should be based on thorough research and hands-on evaluation in your own facilities of the range of products available at the time of purchase.


 

What Do You Mean By "Digital Audio and Video"?

Digital Audio and Video (DAV) encompasses a variety of technologies to get sight and sound resources into a computer, to distribute them to users, and to replay them on the users' systems. Digital media (a term I use here synonymously with DAV) offer several attractive features:

Despite the advantages of digital media, they do not always provide the most appropriate or most cost-effective solution. Analog audio and video tape, or a closed-circuit video cable system are more suitable when delivery cannot benefit from the advantages of digital media, as in the following cases:

 

Reason for Focus on MPEG

MPEG (say EM-peg) is a family of ISO/IEC standards for digital video and audio compression which optimize the match between quality and storage requirements. These standards are established and maintained by the Moving Pictures Experts Group. In this paper MPEG is used as a synonym of MPEG-1, the best established of these standards. MPEG-2, targeted for broadcast-quality television, requires significantly higher data transmission rates and is not practical for most instructional use. MPEG-4, a broader standard for interactive multimedia including graphics and text in addition to video and audio and encompassing a greater range of data rates, remains an emerging standard which should be adopted later in 1998.

MPEG-1 Video and Audio

Lower-bandwidth DAV technologies are less suitable than MPEG for most instructional purposes, and are appropriate only when dictated by limitations in storage capacity or distribution channels (e.g. via the web to users with slow modems). They typically lack the quality of MPEG video (small image size, often 160 x 120, with insufficient visual detail to be resized to full screen, low frame rates which result in jerky motion, tinny-sounding audio). Uncompressed alternatives (e.g. WAV audio and AVI video) are unnecessarily wasteful of bandwidth resources: the perceived quality is not enough better to justify the tremendously greater storage requirements. On the other hand, higher-bandwidth alternatives such a broadcast-quality MPEG-2 simply exceed the requirements of typical instructional applications, and impose an unnecessarily high cost for storage and distribution.

RealAudio is the only exception to my claim of MPEG's greater suitability for instructional use. This proprietary technology is so widely distributed that one can count on its being installed on the machine of any user who has a recent-generation web browser. For audio-only (or audio with stills) applications, RealAudio's many compression levels can provide a match between quality requirements and bandwidth targets. The free Real Encoder Audio and Video Encoding Tools and Software Development Kit (SDK) put this technology within any content developer's reach. (Under the terms of the license when I downloaded the SDK, one can develop and distribute software which incorporates RealAudio non-commercially without paying fees to Progressive Networks as long as the users have already installed the free RealAudio players on their system.) Caveat: there have been several generations of Real players, so some users will not be able to play the latest formats with downloading new playback software.

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What Do All Those Letters Stand For?

TLAs (Three-Letter Acronyms) and FOMLAs (Four- Or More-Letter Acronyms, say FOM-luhz)

Following general technical English usage, acronyms of three or fewer letters tend to use the names of the letters, while those of four or more letters typically are said as words. Pronunciation guidance is given except where the letter names are pronounced.

Tip:
Search PC Webopaedia or the Glossary of EMedia Technology for further detail and for terms not found here.

Audio File Types, by Filename Extensions

WAV
Microsoft standard format for encoding digital audio; did not support compression under Windows 3.1, resulting in very large files

MP1/2/3
(AU AIF)
RA(M)

Video and Audio File Types

AVI
Audio-Video Interleaved, a Microsoft file specification for interleaving, i.e. alternating video and audio data in a single file; part of the Video for Windows specification. Since AVI is used in conjunction with various compression schemes, a system which has Video for Windows will not be able to play every AVI file unless the specific decompression driver software is installed.
 
MPEG
 
 
JPEG
 
MJPEG
(MOV) Apple QuickTime files for

Storage

RAID
Redundant Array of Independent Disks, an array or set of hard disk drives which work together as a unit, typically with a server. Since they are composed of several individual disk drives (typically up to 10), RAIDs can offer far greater storage capacity than a single drive. They also permit nuch faster throughput (data transfer), and the built-in redundancy prevent data loss in case one drive fails.
 
IDE
 
SCSI
Small Computer Standard Interface (say SKUZZ y)

Other Technospeak Acronyms and Concepts

 
API
Application Program Interface, a set of programming "building blocks" to allow a programmer to construct user programs for a specific purpose. In this context, availability of an API for e.g. video or audio capture or playback allows one to build custom lesson development and delivery tools incorporating the relevant features of these functions. Often supplied in the form of an SDK (Software Development Kit). Currently many firms offer free SDKs in the hope that their product will become an industry standard.
CODEC
Compression / decompression algorithm, a scheme for reducing the size of a data file (compression), then restoring it when required (decompression). A detailed overview of the various approaches to compression used in DAV is found in this paper. See also lossless / lossy compression below.
 
Encoding / decoding
 
 
CPU
Central Processing Unit, the main computing (processor) chip in a computer, and, by extension, the computer itself. In this context, the limits of speed and power of the CPU impose restrictions on the amount and quality of audio and video (display size, color depth, frames per second...) that can be decompressed and displayed in real time.
 
Disk / disc
Most conscientious technical writers distinguish between two general classes of media, magnetic disks, including floppy disks and hard disk drives, and optical discs, such as CD-ROMs and laserdiscs.
MUX / DEMUX
Multiplexing / demultiplexing, in this context combining the video and audio streams into a single data signal, and separating them again, e.g. for playback or editing.
 
Non-linear editing
 
 
Pixel
A single "picture element" or point on the display screen. Display areas are expressed in terms of number of pixels wide by number of pixels high (x axis / y axis); most users choose a "resolution" of 640 x 480 display on a 14" screen and an 800 x 600 display on a 17" or larger screen.When a video image captured at a lower resolution (say MPEG 320 x 240, or MOV 160 x 120) is "rescaled" to fill the screen, additional pixels must be added by cloning or interpolation to fill the screen.
"Color depth", the maximum number of colors that can be displayed simultaneously, is another property of pixels. It is expressed in "bits", which correspond directly to amount of storage required per pixel in an uncompressed image: an 8-bit display distinguishes 256 colors, 16 bits displays up to 65,536 colors ("high color"), and 24 bits can show as many as 16,777,216 different colors ("true color").
Real time
Measure of processing time required relative to the actual duration of the original real-world signal. "Real-time capture and compression" means that those processes are completed in the time it takes to play the original input. Some MPEG compression software requires up to 50 times real time (depending on the processor speed), i.e. for each minute of video, it takes up to 50 minutes to compress it.

Bandwidth

Streaming

Broadcasting on Demand

Artifacts

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How Do You Digitize Audio and Video?

 

One-Pass / Two Pass Capture / Compression

As Jan Ozer says in his article Leading Low-Cost MPEG Encoders, "... with software MPEG encoding, spending time takes on a whole new meaning."

SIF / QSIF 352 vs 320

Lossless and Lossy Compression
 

AVI size and limits

10-50x real time to convert

Editing

Linux / Unix servers

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How Do You Play Back Digital Audio and Video?

Software-only Playback

Hardware-Assisted Playback

Add-In Boards

Cyrix MMX-enhanced Media GX: integrated support for audio, MPEG video, and graphics. A single mainboard with onboard sound, video, and MPEG decompression, as well as optional composite output for recoding or displaying on standard TV set. Pentium 200 equivalent costs under $200 for processor and all this functionality.

 

How Do You Store and Distribute Digital Media?

Storage Requirements

Rough guide to the order of magnitude of storage required per minute
Actual results will vary by quality of input and output

NTSC Full-Motion Video (352 x 240 pixels W x H at 30 frames per second)
AVI file (uncompressed) 80-100 MB per minute
MPEG Video (compressed) 8-10 MB per minute
i.e. about an hour of video
on a single CD-ROM


Music Audio
WAV file
(top-quality stereo,
uncompressed)
about 10 MB
MP2
(reasonable-quality stereo)
about 1 MB
MP3
(acceptable-quality stereo)
as low as
200 KB / min.
RealAudio
(acceptable mono)
about
100 KB / min.

Note that UPPER / lower case matters when reading product specifications, which can be expressed either in terms bitrate or in byterate. In the PC-world, each byte consists of 8 bits.

Server RAID

CD-Rom Recordable

LAN / Server

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What Limits Are There to What You Can Digitize and Use?

Copyright resources

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What Hardware and Software Do You Use?

Most cost-effective (two-pass) solution for capture and playback known to me:

Matrox Mystique Graphics Card with the Rainbow Runner Studio daughter board. Available from CDW at around $300; compare also this alternate source: NECX - Matrox Showcase. Top-quality bundle for graphics-card, AVI capture with conversion to MPEG, and TV tuner. Supports output of computer display to TV, both NTSC and PAL. PCI-bus board with two daughter cards. Powerful video editing software bundle included. Check out complete specifications for Matrox Mystique and Rainbow Runner Studio here. Product review PC Magazine: Matrox Rainbow Runner Studio (10/07/97) Additional reviews Matrox Rainbow Runner (Doceo). The ATI All-In-Wonder Pro Graphics offers a similar range of capabilities (capture, MPEG playback, TV out) for less money (currently $160-180); I have not evaluated it personally, and product reviews (e.g. PC Magazine) mention limitations in capabilities and bundled software which appear to make it a less attractive alternative than it may seem at first glance.

Worthwhile addition: Xing Technology Corporation's MPEG encoder software (about $90). Latest version claims real-time or better performance on MMX machines, and is significantly more expensive ($250). Darim's encoder software is slower, but also supports the MPEG-2 (broadcast-quality) standard.

Best low-end one-pass solution for capture known to me:

MPEGator MPEG-1 Encoder (PCI-bus; $1425) with M-Filter video filter board (ISA-bus; filters impaired-quality or VHS video for better, more compact MPEG capture; about $600). Review of Leading Low-Cost MPEG Encoders. Another review: PC Magazine: Darim MPEGator (10/07/97).

Low-end one-pass MPEG1 external capture system which I have not had the opportunity to evaluate:

Futuretel Video Sphinx Pro

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Could You Bottom-Line This For Me?

Capture Hardware and Encoding Software

Requirements

For capture add one of the following:

Price range for entire capture setup, including computer but excluding video equipment: $1250-3500

 

Playback Hardware and Software

Rough-estimate budget for a networked system for classroom or learning laboratory based on Cyrix MMX-Enhanced MediaGX processor (components only, straight-forward DIY assembly)

Components Estimated Price
(US dollars)
Case, Floppy, Keyboard, Mouse 80
System board with CPU, fan, cables
Includes on-board sound, video,
MPEG decompression
180
32 MB RAM 42
2 GB hard drive
stores up to 3 hours of MPEG video
130
16x CD-ROM Reader 50
Network Card 20
Windows 95 (academic license) 60
Monitor and Speakers/Headphones 200
Total (US$) $762

Storage and Distribution

CD-ROM for archiving and off-line distribution

Raid

Linux Network Server

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Digital Media Linketeria

General Information

On-Line Glossaries and Quick-Reference Sources

 

Technical Information
If you care to know how the sausage is made and served...

Trade Publications
Check these out for product reviews and to help anticipate future trends

Related Articles and Product Reviews

Manufacturers

MPEG / Digital Video Capture Hardware

MPEG Playback Software

MPEG Playback Hardware

Storage Hardware

Vendors

Other Product Links in Random Order

Copyright Issues

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WRITTEN BY: William H. Fletcher
REVISION: 28 April 1998
URL:
http://miniappolis.com/mpeg/mpeg.html

©1998 by William H. Fletcher. All rights reserved by the author.